Register For Beta

by: Diego - 22 May 18:47:48 - Fixed



Start: 05/31/2019 AT 10:00 PM (GMT -3)
To Be Defined

Come join our community of beta testers, register here.

Click here to help the project

New Patch - v0.16.0

by: Diego - 06 May 20:28:26


  • Daily Reward is incorrectly changing reward day
  • When picking up many items from the warehouse depot, the item stack gets larger than the 250
  • Lyrus and Shield Skills with Incorrect Description
  • When you pick up coins from the warehouse depot with full inventory it appears that there are no slots available in inventory
  • Help screen text in the chat commands part is incorrect
  • Sometimes, with chat active to write, skill and movement shortcuts still work
  • Chat tabs sometimes switch by themselves
  • Deleting a character from the friends list shows a success message, but it remains in the list
  • Some texts that were incorrect were corrected in NPCs
  • Not showing correct error message when a player tries to create a character with a name that already exists
  • Combat time sometimes hangs and you can not use return items or quit the game
  • When selling stacks larger than 250 in the NPC, it is showing wrong amount


  • Ability "Invested" had its cast time reduced from 2 seconds to 1 second
  • Drop of materials has been revised and expanded to various monsters
  • When you switch the target using the Tab key, the sequence will first be the nearest mobs
  • Characters will be ranked by level on the game's connection screen, where higher levels are at the top of the character list
  • The nights are now less dark, even at night you can see the surroundings
  • When trying to buy items in NPCs with full inventory, a message will be displayed instead of dropping the item on the floor
  • The free space validation routines in the inventory have been improved and now if there is space inside an item stack, it will be considered
  • Characters from the free package will now start with 15 spaces in inventory instead of 8
  • Inventory expander purchased with gold coins can now expand up to 20 slots instead of 15
  • A teleport option for the Frostlands has been added to the NPC
  • The player items market has been completely overhauled and improved
  • The BOSSES respawn messages have been translated into en-US
  • Improvements to the site's mail server sending performance
  • The Warehouse Deposit can now be opened directly from the auction, with no need to go to the Hendrick NPC, but items can only be collected in a safe area
  • The item quality and rarity names will now have their own colors in the item description
  • Server and client have had considerable improvements in their performance of sending and receiving network packets


  • GUI
    • All internal game interface has been renewed
    • A new login screen was created
    • A new character creation screen was created
    • A new character-listing and connection-to-player screen was created
    • A new font was used for all game texts
    • The chests drops will now have specific level:
      • Common Chest: 
        • Levels 1-10
        • Total Items: 2
        • Possible Qualities: Basic
        • Possible Rarities: Common
      • Fine Chest: 
        • Levels 11-30
        • Total Items: 3
        • Possible Qualities: Basic and Fine
        • Possible Rarities: Common and Uncommon
      • Masterwork Chest: 
        • Levels 31-50
        • Total Items: 4
        • Possible Qualities: Basic, Fine and Masterwork
        • Possible Rarities: Common, Uncommon and Rare
      • Ascended Chest:
        • Levels 51-80
        • Total Items: 5
        • Possible Qualities: Basic, Fine, Masterwork and Ascended
        • Possible Rarities: Common, Uncommon, Rare and Exotic
      • Epic Chest:
        • Levels 81-105
        • Total Items: 6
        • Possible Qualities: Basic, Fine, Masterwork, Ascended and Epic
        • Possible Rarities: Common, Uncommon, Rare, Exotic and Legendary
    • Now when using a blueprint the player will learn how to create the item
    • It will no longer be necessary to have the blueprint after the player has learned how to create an item
    • A window with all blueprints learned was created and can be opened in the NPC Herold Ironhead
    • To forge / craft an item, simply go to the NPC Herold Ironhead and open the craft window
    • The drop of blueprints has been balanced according to the profession and will be dropped from monsters of level 10 or higher.
    • The crafts experience has been redefined for a better balance of each profession
  • PVP/PK
    • Support classes now get PVP status if they use their skills on players with PVP or PK status
    • All classes were directly balanced in their base attributes
    • The character will enter combat mode even if he uses a skill or support / healing item and not just attack skills
    • The Quest Finder item has been removed from the game, this functionality is now present in a button in the Missions window
    • A new launcher was created from scratch, with improved performance and packet integrity in the download
    • The look of the character is no longer changed according to the item equipped
    • A standard visual has been added for each vocation
    • Added a new Skins system for character clothing
    • Added a new Skins system for character weapons
    • Option to show / hide the character's helmet has been removed due to the new skins system
    • The character's maximum speed has been increased from 5 to 6 (this speed is increased by distributing agility points)

New Patch - v0.12.8

by: Diego - 04 Jul 23:52:51


  • [Fixed] Group system, does not show the life of players who are nearby
  • [Fixed] Group system, does not show group members correctly when 3 or more members are invited
  • [Fixed] Layer of characters sprites overlapping
  • [Fixed] Group command /invite is generating server errors
  • [Fixed] Window that shows the participants of the group is above the player's portrait
  • [Fixed] Game stays stuck in "Loading ..." screen and does not connect
  • [Fixed] Collision Bug in Lava Slimes, where you can attack them from different floor
  • [Fixed] Some arrows and fireballs are not stuck on the client, causing a drop in FPS
  • [Fixed] Character hangs when attacking, but others keep moving
  • [Fixed] Movement by mouse hangs randomly
  • [Fixed] Black scratches in the scenario sprites


  • [Improved] Group invitation was updated in the help window
  • [Improved] NPC Thognor damage, on the island, has been reduced
  • [Improved] A resource manager has been developed with a cache, so now the sprites loads faster
  • [Improved] Optimized the amount of UDP packets from the server to the client
  • [Improved] Player's trajectory routines, when clicking with the mouse, have been optimized
  • [Improved] Lighting system has been optimized, generating a gain of up to 100% more FPS on some computers
  • [Improved] A new fallback routine to save player data was added when the server closes
  • [Improved] Many scripts that generated network traffic unnecessary were removed
  • [Improved] Routine of saving player data in the database is now synchronized more efficiently

New Patch - v0.12.5

by: Diego - 19 Jun 02:41:21


  • [New] Added a character level indicator below the avatar.
  • [New] Title added to NPCs to indicate their roles.
  • [New] Added new NPC "Gatekeeper", who can teleport players near the hunting areas.
  • [New] Added title to the monsters to display their ranks.
  • [New] An overlay system has been added to show the missions in progress on the screen.
  • [New] You can now invite a player to the group by name, for example: /invite player_name
  • [New] Added a title system for players.
  • [New] When dying, a window with a duration of 60 seconds will appear, for the player to return.
  • [New] A new item was created, "Guardian Angel", while using while dead, the player will revive in the same place.
  • [New] Some player titles have been added as reward for missions.
  • [New] A new player revival system has been created.
  • [New] A new vocation of support and healing has been added to the game: Lyrus


  • [Fixed] Objects get stuck on the server, in some cases disconnect.
  • [Fixed] Internal server error when player attempts to leave Hazara Island without completing all missions.
  • [Fixed] Internal server error, when an arrow attempted to hit a dead monster by another player.
  • [Fixed] Position synchronization component, sometimes does not synchronize position of dead players.
  • [Fixed] Forgetfulness potion adds more attribute points than the player possesses.
  • [Fixed] In some rare cases, the equipped item does not save to the database.
  • [Fixed] Internal server error due to high growth of network packet buffer.
  • [Fixed] Some trees were without collision in the trunk.
  • [Fixed] When using return parchment more than once, before the teleportation, errors occur.
  • [Fixed] It's possible to use attribute points while dead.
  • [Fixed] It's possible to use items while dead.
  • [Fixed] Full Screen is scaling the game the wrong way.
  • [Fixed] Full screen sometimes hangs and you can not go back to windowed mode.
  • [Fixed] When walking, incorrect dash dash appears.
  • [Fixed] "Arrow Dance" skill animation is incorrect, the arrows come out from inside the player.
  • [Fixed] Chat tab doen't automatically scrolls down when tab changes.


  • [Improved] Distance where arrows appear on the screen before it appeared inside the player's body.
  • [Improved] The opening and distance of the basic skill of the warrior has been enlarged.
  • [Improved] Reduced the amount of some types of materials, which they dropped in very large quantity, in the chests.
  • [Improved] It is no longer possible to use a return parchment while there is another asset.
  • [Improved] Illumination of the character has been improved so that it appears in times of need.
  • [Improved] To sell an item in the players market, it is now necessary to be in a protected area.
  • [Improved] Monsters who create summons, now have a limit of active summons at a time.
  • [Improved] The effect of paralysis has been reduced on the abilities of all monsters.
  • [Improved] Conditions of paralysis and confusion have received new animations in their effects.
  • [Improved] Lighting system has been improved and now the light is not over the leaves of the trees.
  • [Improved] The game's soundtrack has been completely renovated.
  • [Improved] The sound effects of the game's abilities have been completely renewed.
  • [Improved] The algorithm to detect nearby players has been optimized for better performance.
  • [Improved] Reduction of black scratches at the edges of map sprites.
  • [Improved] Skill animation "Ice Explosion" has been redone.
  • [Improved] Window where the player's equipment has received internal performance improvements.
  • [Improved] The server's network packet settings have been improved for performance.
  • [Improved] Now the arrows of the "Arrow Dance" ability pursue the target's position.

New Patch - v0.11.1

by: Diego - 09 Nov 22:36:01

  • [Improved] Arrow damage was changed to match the Sentinel's new attack speed
  • [Improved] The projectile system was optimized reducing server resources usage
  • [Improved] Projectiles animation was improved in client, so they will not be influenced by latency/ping anymore
  • [Improved] The ambient light system now have color changes as day passes 
  • [Improved] The basic Warrior skill has a new improved range  

New Patch - v0.11.0

by: Diego - 06 Nov 16:53:34


  • [New] On the website, when there is no player created, warn that it should be created inside the game
  • [New] On the website, show the vocation in the ranking page
  • [New] On the website, add game social networks buttons
  • [New] Now before abort a mission, it will show a confirmation window
  • [New] Added support for high-resolution/retina screens of Macbooks and iMacs
  • [New] If there are arrows in the inventory, they will be automatically equipped
  • [New] Added a new option to show the name and life of all creatures
  • [New] Added a new option to play the game in full screen
  • [New] Added support for using the numeric keypad to cast skills
  • [New] A new item has been added to the gem store that resets the player's attributes for re-use
  • [New] Now you can change the size of the UI (texts, windows and icons)
  • [New] The NPC map marker is now white and group player markers will be green
  • [New] A shortcut bar to use items has been added
  • [New] The game now has support for Linux (Ubuntu/Debian)
  • [New] New lighting and shadow system added
  • [New] The game now has protection against Speed Hack, Memory Injection and DLL Injection
  • [New] Added information about network latency (ping)


  • [Fixed] When dying with alteration of some attribute (curse/blessing) after respawn the change continues infinitely
  • [Fixed] When you create a new character and leave the name blank an unhandled message is displayed
  • [Fixed] Some dried trees have the wrong look on the map
  • [Fixed] It is possible to get target and use skills on creatures that are on other floors
  • [Fixed] If you quickly click you can cancel and duplicate items on the market
  • [Fixed] If you quickly click you can cancel and duplicate items in the market warehouse
  • [Fixed] It is possible to leave the tutorial island (Hazara) before completing the quests
  • [Fixed] With the Gravity Pulse skill it is possible to lure monsters on different floor levels
  • [Fixed] The passive curse that the basic skill of the warrior applies is activating on the player himself instead of the enemy
  • [Fixed] With the Crush of Doom skill, it is possible to self-hit if there is no target nearby
  • [Fixed] When the player is already online and then tries a new login with the same character, he is duplicating the characters on the server
  • [Fixed] Overload on the main network communication channel, causing monsters and other objects invisible to the player
  • [Fixed] Invisibility is not removing the target from the monsters immediately and they are giving a last hit before stopping chasing
  • [Fixed] The Savage Leap skill is passing through walls
  • [Fixed] Warrior skills that use spear are not getting automatic target
  • [Fixed] Skill Intervention is passing through walls
  • [Fixed] Internal error when player change targets using tab
  • [Fixed] Conditions (blessings/curses) are not being reactivated correctly after login
  • [Fixed] When some blessing of vitality is applied the calculation is incorrect
  • [Fixed] If you use a skill that uses arrows in a protected area, the arrow is consumed even if the skill is not activated
  • [Fixed] The Slash skill is hitting 3 targets instead of 2
  • [Fixed] Monsters are trying to walk when they are confused
  • [Fixed] You can use the Rush skill multiple times if you hit the shortcut quickly


  • [Improved] New launcher using Mediafire as file hosting
  • [Improved] New network communication channels have been added, for reduced latency and greater stability
  • [Improved] By pushing an NPC over a certain distance, it will return to its original position
  • [Improved] Respawn has been improved on some points on the map
  • [Improved] Some NPCs have been slightly altered to find them more easily
  • [Improved] Game UI has been optimized, reducing number of calls and cycles, reducing CPU usage
  • [Improved] It is no longer possible to use food items when there is already another of the same type active
  • [Improved] The way in which ServerTime is synchronized has been optimized, allowing a more fluid time in the game client
  • [Improved] The amount of data packets that are sent when one player appears on another's screen has been greatly optimized, greatly reducing network consumption
  • [Improved] Added description for all game menu buttons
  • [Improved] The number of attribute points gained per level has been reduced from 3 to 2, ensuring a better balance among classes
  • [Improved] The Attack speed of the Shoot Arrow skill has been increased
  • [Improved] The attack speed of the Triple Shot skill has been increased
  • [Improved] The Perfect Shot skill had its damage reviewed and now pushes the target when hit
  • [Improved] The attack power of basic skills and weapons were reduced/balanced
  • [Improved] Heavy armor defense was reduced/balanced
  • [Improved] Players below level 10 can no longer be hit by other players
  • [Improved] Players below level 10 can no longer enable PVP
  • [Improved] The strength and defense of the monsters were balanced to meet the new attributes
  • [Improved] The Protector vocation will now start with shield
  • [Improved] The loots and experience of the monsters Zealosh and Zeruel were modified
  • [Improved] The attribute level was separated from the base of each vocation
  • [Improved] Collision physics between monsters has been optimized, reducing CPU consumption
  • [Improved] The artificial intelligence of the monsters has changed and now they are no longer pushing the player when they are close
  • [Improved] Optimizations in the path-finding algorithm
  • [Improved] The game layout has changed, the skill bar is now at the bottom of the screen
  • [Improved] The amount of arrows that the Spell Spells skill has been increased from 30 to 45
  • [Improved] The duration of the fury skill has been increased by 10 seconds, but will only work when the player's HP is 60% or less
  • [Improved] Fireball skill range increased from 0.32 to 0.48
  • [Improved] The duration of the Reflect condition on Denial skill was increased in 3 seconds
  • [Improved] The basic materials drop was increased on all monsters
  • [Improved] The defense multiplier on Warrior class was re-evaluated and balanced
  • [Improved] Rush skill now applies a single hit with full power instead of multiple minor damage
  • [Improved] The damage of the spears were re-evaluated and balanced

NewPatch - v0.10.6

by: Diego - 01 Oct 17:59:25

  • [Fixed] Market are returning incorrect values when item has an amount greater than 250
  • [Fixed] Fast clicking on market buttons cause strange behaviour 

New Patch - v0.10.4

by: Diego - 29 Sep 02:58:22

  • [Corrigido] It is not possible access chameleon beach using stair

New Patch - v0.10.3

by: Diego - 28 Sep 19:19:11

  • [Fixed] On launcher, after 10 seconds, if install or update not started, then appear an internet failure error
  • [Fixed] The spellbooks value of Protector class are wrong
  • [Fixed] If a player take an item on market storage, the item list does not refreshes
  • [Improved] Guards/sentinels were added on protected areas entrances, they will attack monsters and PKs
  • [Improved] The new launcher uses a faster CDN for installs and updates
  • [Improved] The combatant NPCs will not start a fight if the monster is passive

New Patch - v0.10.1

by: Diego - 26 Sep 04:01:17

  • [New] Now, when a player receives a private message, he will be notified on default chat with a light blue message
  • [Fixed] Sometimes NPCs attack players wich are not PK
  • [Fixed] Player are receiving damage, before respawn teleport
  • [Fixed] Skill to create arrows are not working on protected areas
  • [Improved] The distance to talk with NPCs was increased

New Path - v0.10.0

by: Diego - 26 Sep 04:01:07


  • [New] A new vocation was created: Protector, with characteristics of support/tank
  • [New] A new login screen with movement and detail was created
  • [New] Added management for group invitations
  • [New] A NPC system that attacks players with PK status has been created, so it will be possible to protect areas using NPCs


  • [Fixed] Repository of installation files have been moved from DropBox to Azure
  • [Fixed] Sometimes the player can not connect because immediate disconnection occurs
  • [Fixed] Some type of server overload is occurring on the part of network packets because many errors occur after a few hours the server is running
  • [Fixed] Arrow Dance skill is missing stopped targets
  • [Fixed] Installation of the game and the game itself are accusing viruses improperly
  • [Fixed] Sometimes the character can walk, but can not use skill through the keyboard, only with mouse
  • [Fixed] Sometimes the character is remains stuck, but can release skills
  • [Fixed] Party is losing player life information
  • [Fixed] You can use 2 dashes at the same time, spending only once
  • [Fixed] If the connection drops immediately after you die, you lose the experience twice
  • [Fixed] Description/Tooltip of the skill does not leave the screen if you close the window while it is active
  • [Fixed] It is possible to circumvent the market and buy some items without having to pay
  • [Fixed] When many items are sold by the market, money arrives with a value of 0 to withdraw into the deposit of the player
  • [Fixed] You are able to grab items from far by click
  • [Fixed] Check that when you die PK and you have a chance to drop, it displays the message "You can not unequip this item in combat"
  • [Fixed] PK is not dropping items, even with 102.5% chance
  • [Fixed] Sometimes, when connecting the player, data is not loaded correctly
  • [Fixed] When equipping a weapon, it does not save in the database if already exists equipped one
  • [Fixed] Auto-attack does not deactivate when player dies
  • [Fixed] You can pick up items from the floor and loot the monsters when you're dead
  • [Fixed] Skill Tornado continues to run after the player dies
  • [Fixed] Chat text "Press enter to chat ..." is without translation


  • [Improved] Do not run Loot/Attacker routines for NPCs, gaining server CPU improvement
  • [Improved] Monster moves, NPCs and players are now smoother
  • [Improved] Reduction in the size of network packets when sending loot list when a monster dies
  • [Improved] Reduction in the size and quantity of network packets when the player changes position
  • [Improved] Increased level difference pro monster chase weaker from 5 to 15
  • [Improved] The player perception module, found in the monsters, has been optimized for considerable server CPU gain
  • [Improved] The map has received more details
  • [Improved] The projectile collision module (arrows, fireballs, etc.) is now more accurate
  • [Improved] A new type of collider has been created, where the projectiles can cross, but the players do not, so when a player is near a wall, it will not cause bugs
  • [Improved] The distance to talk to NPCs has been slightly increased
  • [Improved] Projectiles (arrows, fireballs, etc.) will no longer hit dead targets
  • [Improved] The path-finding algorithm (which finds paths) received CPU consumption optimizations on the server
  • [Improved] The players data connection and loading routines have been redone, reducing the use of network packets when a player connects
  • [Improved] Minimum damage to XP, Loot and KILL increased from 30% of damage average to 50% of average damage
  • [Improved] Sharing drop, xp, and kills for party players will occurs, even if minimal damage is not hit by all party members
  • [Improved] When the player is too far from the monster, it will not gain Kill, Loot and XP
  • [Improved] Increase chat font size
  • [Improved] When a player is in combat, fighting, PVP or PK it will not be possible to close the game or disconnect
  • [Improved] Time to exit combat status has been reduced
  • [Improved] Former Combat status was separated in two: Fighting and Combat
  • [Improved] A stronger color has been added to indicate when the chat entry field is active
  • [Improved] Added line break and decrease in suspended text size when chatting in standard chat
  • [Improved] The area detection module has been optimized, saving on server CPU consumption and also on players computers
  • [Improved] Protected areas have been added where players can not attack
  • [Improved] The name of the Archer vocation changed to Sentinel
  • [Improved] The name of the Fighter vocation was changed to Warrior
  • [Improved] The name of the Mage vocation was changed to Elementor
  • [Improved] The Warrior vocation is now focused on damage
  • [Improved] The Elementor's Gravity Pulse skill now fires a projectile that explodes to create a vortex that sucks opponents toward it.
  • [Improved] The monster mass/weight and speed control system received performance optimizations
  • [Improved] The base damage formula has been revised, creating a better balance between vocations
  • [Improved] A new attribute, resistance, was created. It will influence damage reduction
  • [Improved] The Elementor vocation can no longer use shields
  • [Improved] The old resistance, which was used to use dash was renamed to energy
  • [Improved] The light switching module has been smoothed, the light will gradually change as needed
  • [Improved] The auto-attack will be disabled if the player selects himself
  • [Improved] Some of the visual effects of the game have been replaced
  • [Improved] Some of the game's sound effects have been replaced
  • [Improved] The XP calculation of the monsters was modified, where the higher the player's level distance from the monster's level, the less XP the player will gain
  • [Improved] All vocations gained a passive condition in their basic attacks with a 5% chance of activation

Novo Patch - 0.9.19

by: Diego - 17 Aug 03:20:00

  • [Improved] Market window now shows the amount of gold coins and gems
  • [Improved] Item description now includes if player can equip it
  • [Fixed] The portuguese translation for skill book Morning Breath was incorrect
  • [Fixed] Sometime the server fails to load action objects on map
  • [Fixed] Projectiles wasn't applying damage on players while in PVP mode
  • [Fixed] Projectiles wasn't applying damage on right amount of monsters while in PVE mode
  • [Fixed] Projectiles was passing trough walls and other rigid objects

New Patch - v0.9.13

by: Diego - 07 Aug 22:56:40

  • [Improved] Respawn system received enhancements for network optimization
  • [Improved] Animated texts have also been improved for network optimization
  • [Improved] Text size shown when receiving damage was decreased
  • [Improved] Graphic interface size overall has been reduced
  • [Improved] Hibernate mode of scripting has been added to fighter NPCs
  • [Improved] Skill, condition, and attribute icons have been updated
  • [Fixed] Sometimes when many messages accumulated in chat cause lag
  • [Fixed] Sometimes the arrows of only 1 target was hitting 2 targets
  • [Fixed] The mission progress was not being notified when adding item to inventory

New Patch - v0.9.0

by: Diego - 05 Jul 13:45:57

  • [New] Added a beginner island called Hazara
  • [New] Added a storyline for the game
  • [New] The game UI was completely redesigned
  • [New] Players that been idle for 15 minutes will be disconnected
  • [Fixed] Sometimes the map couldn't be closed
  • [Fixed] Players, monsters and npc sprites pivot was changed
  • [Fixed] An internal issue on Slash skill
  • [Improved] AI Pathfinding was improved... a lot!
  • [Improved] Effects on ranked monsters now are scaled to match the monster size 
  • [Improved] The Scorpion's poison damage was reduced

New Patch - v0.8.18

by: Diego - 02 Mar 20:05:22

  • [New] Added option to show/hide helmet and masks on settings window
  • [New] Added player ranking session on web
  • [Fixed] Removed duplicate respawn data on some scorpions