Eternal Quest

Facebook Twitter Instagram

Register For Beta

by: Diego - 15 Oct 23:26:04 - Fixed

Register For Beta

Come join our community of beta testers, register here.

Click here to help the project

NewPatch - v0.10.6

by: Diego - 01 Oct 17:59:25

  • [Fixed] Market are returning incorrect values when item has an amount greater than 250
  • [Fixed] Fast clicking on market buttons cause strange behaviour 

New Patch - v0.10.4

by: Diego - 29 Sep 02:58:22

  • [Corrigido] It is not possible access chameleon beach using stair

New Patch - v0.10.3

by: Diego - 28 Sep 19:19:11

  • [Fixed] On launcher, after 10 seconds, if install or update not started, then appear an internet failure error
  • [Fixed] The spellbooks value of Protector class are wrong
  • [Fixed] If a player take an item on market storage, the item list does not refreshes
  • [Improved] Guards/sentinels were added on protected areas entrances, they will attack monsters and PKs
  • [Improved] The new launcher uses a faster CDN for installs and updates
  • [Improved] The combatant NPCs will not start a fight if the monster is passive

New Patch - v0.10.1

by: Diego - 26 Sep 04:01:17

  • [New] Now, when a player receives a private message, he will be notified on default chat with a light blue message
  • [Fixed] Sometimes NPCs attack players wich are not PK
  • [Fixed] Player are receiving damage, before respawn teleport
  • [Fixed] Skill to create arrows are not working on protected areas
  • [Improved] The distance to talk with NPCs was increased

New Path - v0.10.0

by: Diego - 26 Sep 04:01:07

NEWS

  • [New] A new vocation was created: Protector, with characteristics of support/tank
  • [New] A new login screen with movement and detail was created
  • [New] Added management for group invitations
  • [New] A NPC system that attacks players with PK status has been created, so it will be possible to protect areas using NPCs


FIXES

  • [Fixed] Repository of installation files have been moved from DropBox to Azure
  • [Fixed] Sometimes the player can not connect because immediate disconnection occurs
  • [Fixed] Some type of server overload is occurring on the part of network packets because many errors occur after a few hours the server is running
  • [Fixed] Arrow Dance skill is missing stopped targets
  • [Fixed] Installation of the game and the game itself are accusing viruses improperly
  • [Fixed] Sometimes the character can walk, but can not use skill through the keyboard, only with mouse
  • [Fixed] Sometimes the character is remains stuck, but can release skills
  • [Fixed] Party is losing player life information
  • [Fixed] You can use 2 dashes at the same time, spending only once
  • [Fixed] If the connection drops immediately after you die, you lose the experience twice
  • [Fixed] Description/Tooltip of the skill does not leave the screen if you close the window while it is active
  • [Fixed] It is possible to circumvent the market and buy some items without having to pay
  • [Fixed] When many items are sold by the market, money arrives with a value of 0 to withdraw into the deposit of the player
  • [Fixed] You are able to grab items from far by click
  • [Fixed] Check that when you die PK and you have a chance to drop, it displays the message "You can not unequip this item in combat"
  • [Fixed] PK is not dropping items, even with 102.5% chance
  • [Fixed] Sometimes, when connecting the player, data is not loaded correctly
  • [Fixed] When equipping a weapon, it does not save in the database if already exists equipped one
  • [Fixed] Auto-attack does not deactivate when player dies
  • [Fixed] You can pick up items from the floor and loot the monsters when you're dead
  • [Fixed] Skill Tornado continues to run after the player dies
  • [Fixed] Chat text "Press enter to chat ..." is without translation


IMPROVEMENTS 

  • [Improved] Do not run Loot/Attacker routines for NPCs, gaining server CPU improvement
  • [Improved] Monster moves, NPCs and players are now smoother
  • [Improved] Reduction in the size of network packets when sending loot list when a monster dies
  • [Improved] Reduction in the size and quantity of network packets when the player changes position
  • [Improved] Increased level difference pro monster chase weaker from 5 to 15
  • [Improved] The player perception module, found in the monsters, has been optimized for considerable server CPU gain
  • [Improved] The map has received more details
  • [Improved] The projectile collision module (arrows, fireballs, etc.) is now more accurate
  • [Improved] A new type of collider has been created, where the projectiles can cross, but the players do not, so when a player is near a wall, it will not cause bugs
  • [Improved] The distance to talk to NPCs has been slightly increased
  • [Improved] Projectiles (arrows, fireballs, etc.) will no longer hit dead targets
  • [Improved] The path-finding algorithm (which finds paths) received CPU consumption optimizations on the server
  • [Improved] The players data connection and loading routines have been redone, reducing the use of network packets when a player connects
  • [Improved] Minimum damage to XP, Loot and KILL increased from 30% of damage average to 50% of average damage
  • [Improved] Sharing drop, xp, and kills for party players will occurs, even if minimal damage is not hit by all party members
  • [Improved] When the player is too far from the monster, it will not gain Kill, Loot and XP
  • [Improved] Increase chat font size
  • [Improved] When a player is in combat, fighting, PVP or PK it will not be possible to close the game or disconnect
  • [Improved] Time to exit combat status has been reduced
  • [Improved] Former Combat status was separated in two: Fighting and Combat
  • [Improved] A stronger color has been added to indicate when the chat entry field is active
  • [Improved] Added line break and decrease in suspended text size when chatting in standard chat
  • [Improved] The area detection module has been optimized, saving on server CPU consumption and also on players computers
  • [Improved] Protected areas have been added where players can not attack
  • [Improved] The name of the Archer vocation changed to Sentinel
  • [Improved] The name of the Fighter vocation was changed to Warrior
  • [Improved] The name of the Mage vocation was changed to Elementor
  • [Improved] The Warrior vocation is now focused on damage
  • [Improved] The Elementor's Gravity Pulse skill now fires a projectile that explodes to create a vortex that sucks opponents toward it.
  • [Improved] The monster mass/weight and speed control system received performance optimizations
  • [Improved] The base damage formula has been revised, creating a better balance between vocations
  • [Improved] A new attribute, resistance, was created. It will influence damage reduction
  • [Improved] The Elementor vocation can no longer use shields
  • [Improved] The old resistance, which was used to use dash was renamed to energy
  • [Improved] The light switching module has been smoothed, the light will gradually change as needed
  • [Improved] The auto-attack will be disabled if the player selects himself
  • [Improved] Some of the visual effects of the game have been replaced
  • [Improved] Some of the game's sound effects have been replaced
  • [Improved] The XP calculation of the monsters was modified, where the higher the player's level distance from the monster's level, the less XP the player will gain
  • [Improved] All vocations gained a passive condition in their basic attacks with a 5% chance of activation

Novo Patch - 0.9.19

by: Diego - 17 Aug 03:20:00

  • [Improved] Market window now shows the amount of gold coins and gems
  • [Improved] Item description now includes if player can equip it
  • [Fixed] The portuguese translation for skill book Morning Breath was incorrect
  • [Fixed] Sometime the server fails to load action objects on map
  • [Fixed] Projectiles wasn't applying damage on players while in PVP mode
  • [Fixed] Projectiles wasn't applying damage on right amount of monsters while in PVE mode
  • [Fixed] Projectiles was passing trough walls and other rigid objects

New Patch - v0.9.13

by: Diego - 07 Aug 22:56:40

  • [Improved] Respawn system received enhancements for network optimization
  • [Improved] Animated texts have also been improved for network optimization
  • [Improved] Text size shown when receiving damage was decreased
  • [Improved] Graphic interface size overall has been reduced
  • [Improved] Hibernate mode of scripting has been added to fighter NPCs
  • [Improved] Skill, condition, and attribute icons have been updated
  • [Fixed] Sometimes when many messages accumulated in chat cause lag
  • [Fixed] Sometimes the arrows of only 1 target was hitting 2 targets
  • [Fixed] The mission progress was not being notified when adding item to inventory

New Patch - v0.9.0

by: Diego - 05 Jul 13:45:57

  • [New] Added a beginner island called Hazara
  • [New] Added a storyline for the game
  • [New] The game UI was completely redesigned
  • [New] Players that been idle for 15 minutes will be disconnected
  • [Fixed] Sometimes the map couldn't be closed
  • [Fixed] Players, monsters and npc sprites pivot was changed
  • [Fixed] An internal issue on Slash skill
  • [Improved] AI Pathfinding was improved... a lot!
  • [Improved] Effects on ranked monsters now are scaled to match the monster size 
  • [Improved] The Scorpion's poison damage was reduced

New Patch - v0.8.18

by: Diego - 02 Mar 20:05:22

  • [New] Added option to show/hide helmet and masks on settings window
  • [New] Added player ranking session on web
  • [Fixed] Removed duplicate respawn data on some scorpions

New Patch - v0.8.17

by: Diego - 21 Feb 17:34:57

This is a very exciting patch. There are a brand new system: "Daily Rewards".

  • [Fixed] Added effects to item Sacred Potion
  • [New] Added Daily Reward System

New Patch - v0.8.16

by: Diego - 16 Feb 22:35:49

  • [Fixed] Some items description translation
  • [Fixed] Search box on market
  • [Fixed] Strange behavior on auto attack
  • [Improved] Now Melee AoE skills won't loose the target

New Patch - v0.8.15

by: Diego - 15 Feb 14:44:03

  • [New] Added auto-attack option for skills on slot 1
    • This is good for archers and mages to walk and shoot
  • [Fixed] Incorrect inventory full message while completing a quest
  • [Fixed] Some translation bugs

New Patch - v0.8.13

by: Diego - 10 Feb 14:36:56

That's It! We finally have have 100% support for both, english and portuguese languages.

  • [Improved] The entire game are now available portuguese as well.
  • [New] Added vocation specific quest rewards.
  • [New] Quest Arachnophobia now gives a healing spellbook according to your vocation.
  • [New] Quest Poisoned now gives a weapon as reward according to your vocation.
  • [New] Added new NPC on Ebuin Port.

New Patch - v0.8.9

by: Diego - 05 Feb 15:41:38

  • [Improved] All skills name and description are now available in portuguese.

The game are now 100% available in English and 90% available in Portuguese.