New Path - v0.10.0

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New Path - v0.10.0

by: Diego - 26 Sep 04:01:07

NEWS

  • [New] A new vocation was created: Protector, with characteristics of support/tank
  • [New] A new login screen with movement and detail was created
  • [New] Added management for group invitations
  • [New] A NPC system that attacks players with PK status has been created, so it will be possible to protect areas using NPCs


FIXES

  • [Fixed] Repository of installation files have been moved from DropBox to Azure
  • [Fixed] Sometimes the player can not connect because immediate disconnection occurs
  • [Fixed] Some type of server overload is occurring on the part of network packets because many errors occur after a few hours the server is running
  • [Fixed] Arrow Dance skill is missing stopped targets
  • [Fixed] Installation of the game and the game itself are accusing viruses improperly
  • [Fixed] Sometimes the character can walk, but can not use skill through the keyboard, only with mouse
  • [Fixed] Sometimes the character is remains stuck, but can release skills
  • [Fixed] Party is losing player life information
  • [Fixed] You can use 2 dashes at the same time, spending only once
  • [Fixed] If the connection drops immediately after you die, you lose the experience twice
  • [Fixed] Description/Tooltip of the skill does not leave the screen if you close the window while it is active
  • [Fixed] It is possible to circumvent the market and buy some items without having to pay
  • [Fixed] When many items are sold by the market, money arrives with a value of 0 to withdraw into the deposit of the player
  • [Fixed] You are able to grab items from far by click
  • [Fixed] Check that when you die PK and you have a chance to drop, it displays the message "You can not unequip this item in combat"
  • [Fixed] PK is not dropping items, even with 102.5% chance
  • [Fixed] Sometimes, when connecting the player, data is not loaded correctly
  • [Fixed] When equipping a weapon, it does not save in the database if already exists equipped one
  • [Fixed] Auto-attack does not deactivate when player dies
  • [Fixed] You can pick up items from the floor and loot the monsters when you're dead
  • [Fixed] Skill Tornado continues to run after the player dies
  • [Fixed] Chat text "Press enter to chat ..." is without translation


IMPROVEMENTS 

  • [Improved] Do not run Loot/Attacker routines for NPCs, gaining server CPU improvement
  • [Improved] Monster moves, NPCs and players are now smoother
  • [Improved] Reduction in the size of network packets when sending loot list when a monster dies
  • [Improved] Reduction in the size and quantity of network packets when the player changes position
  • [Improved] Increased level difference pro monster chase weaker from 5 to 15
  • [Improved] The player perception module, found in the monsters, has been optimized for considerable server CPU gain
  • [Improved] The map has received more details
  • [Improved] The projectile collision module (arrows, fireballs, etc.) is now more accurate
  • [Improved] A new type of collider has been created, where the projectiles can cross, but the players do not, so when a player is near a wall, it will not cause bugs
  • [Improved] The distance to talk to NPCs has been slightly increased
  • [Improved] Projectiles (arrows, fireballs, etc.) will no longer hit dead targets
  • [Improved] The path-finding algorithm (which finds paths) received CPU consumption optimizations on the server
  • [Improved] The players data connection and loading routines have been redone, reducing the use of network packets when a player connects
  • [Improved] Minimum damage to XP, Loot and KILL increased from 30% of damage average to 50% of average damage
  • [Improved] Sharing drop, xp, and kills for party players will occurs, even if minimal damage is not hit by all party members
  • [Improved] When the player is too far from the monster, it will not gain Kill, Loot and XP
  • [Improved] Increase chat font size
  • [Improved] When a player is in combat, fighting, PVP or PK it will not be possible to close the game or disconnect
  • [Improved] Time to exit combat status has been reduced
  • [Improved] Former Combat status was separated in two: Fighting and Combat
  • [Improved] A stronger color has been added to indicate when the chat entry field is active
  • [Improved] Added line break and decrease in suspended text size when chatting in standard chat
  • [Improved] The area detection module has been optimized, saving on server CPU consumption and also on players computers
  • [Improved] Protected areas have been added where players can not attack
  • [Improved] The name of the Archer vocation changed to Sentinel
  • [Improved] The name of the Fighter vocation was changed to Warrior
  • [Improved] The name of the Mage vocation was changed to Elementor
  • [Improved] The Warrior vocation is now focused on damage
  • [Improved] The Elementor's Gravity Pulse skill now fires a projectile that explodes to create a vortex that sucks opponents toward it.
  • [Improved] The monster mass/weight and speed control system received performance optimizations
  • [Improved] The base damage formula has been revised, creating a better balance between vocations
  • [Improved] A new attribute, resistance, was created. It will influence damage reduction
  • [Improved] The Elementor vocation can no longer use shields
  • [Improved] The old resistance, which was used to use dash was renamed to energy
  • [Improved] The light switching module has been smoothed, the light will gradually change as needed
  • [Improved] The auto-attack will be disabled if the player selects himself
  • [Improved] Some of the visual effects of the game have been replaced
  • [Improved] Some of the game's sound effects have been replaced
  • [Improved] The XP calculation of the monsters was modified, where the higher the player's level distance from the monster's level, the less XP the player will gain
  • [Improved] All vocations gained a passive condition in their basic attacks with a 5% chance of activation