New Patch - v0.11.0

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New Patch - v0.11.0

by: Diego - 06 Nov 16:53:34

NEW FEATURES

  • [New] On the website, when there is no player created, warn that it should be created inside the game
  • [New] On the website, show the vocation in the ranking page
  • [New] On the website, add game social networks buttons
  • [New] Now before abort a mission, it will show a confirmation window
  • [New] Added support for high-resolution/retina screens of Macbooks and iMacs
  • [New] If there are arrows in the inventory, they will be automatically equipped
  • [New] Added a new option to show the name and life of all creatures
  • [New] Added a new option to play the game in full screen
  • [New] Added support for using the numeric keypad to cast skills
  • [New] A new item has been added to the gem store that resets the player's attributes for re-use
  • [New] Now you can change the size of the UI (texts, windows and icons)
  • [New] The NPC map marker is now white and group player markers will be green
  • [New] A shortcut bar to use items has been added
  • [New] The game now has support for Linux (Ubuntu/Debian)
  • [New] New lighting and shadow system added
  • [New] The game now has protection against Speed Hack, Memory Injection and DLL Injection
  • [New] Added information about network latency (ping)


BUG FIXES

  • [Fixed] When dying with alteration of some attribute (curse/blessing) after respawn the change continues infinitely
  • [Fixed] When you create a new character and leave the name blank an unhandled message is displayed
  • [Fixed] Some dried trees have the wrong look on the map
  • [Fixed] It is possible to get target and use skills on creatures that are on other floors
  • [Fixed] If you quickly click you can cancel and duplicate items on the market
  • [Fixed] If you quickly click you can cancel and duplicate items in the market warehouse
  • [Fixed] It is possible to leave the tutorial island (Hazara) before completing the quests
  • [Fixed] With the Gravity Pulse skill it is possible to lure monsters on different floor levels
  • [Fixed] The passive curse that the basic skill of the warrior applies is activating on the player himself instead of the enemy
  • [Fixed] With the Crush of Doom skill, it is possible to self-hit if there is no target nearby
  • [Fixed] When the player is already online and then tries a new login with the same character, he is duplicating the characters on the server
  • [Fixed] Overload on the main network communication channel, causing monsters and other objects invisible to the player
  • [Fixed] Invisibility is not removing the target from the monsters immediately and they are giving a last hit before stopping chasing
  • [Fixed] The Savage Leap skill is passing through walls
  • [Fixed] Warrior skills that use spear are not getting automatic target
  • [Fixed] Skill Intervention is passing through walls
  • [Fixed] Internal error when player change targets using tab
  • [Fixed] Conditions (blessings/curses) are not being reactivated correctly after login
  • [Fixed] When some blessing of vitality is applied the calculation is incorrect
  • [Fixed] If you use a skill that uses arrows in a protected area, the arrow is consumed even if the skill is not activated
  • [Fixed] The Slash skill is hitting 3 targets instead of 2
  • [Fixed] Monsters are trying to walk when they are confused
  • [Fixed] You can use the Rush skill multiple times if you hit the shortcut quickly


IMPROVEMENTS

  • [Improved] New launcher using Mediafire as file hosting
  • [Improved] New network communication channels have been added, for reduced latency and greater stability
  • [Improved] By pushing an NPC over a certain distance, it will return to its original position
  • [Improved] Respawn has been improved on some points on the map
  • [Improved] Some NPCs have been slightly altered to find them more easily
  • [Improved] Game UI has been optimized, reducing number of calls and cycles, reducing CPU usage
  • [Improved] It is no longer possible to use food items when there is already another of the same type active
  • [Improved] The way in which ServerTime is synchronized has been optimized, allowing a more fluid time in the game client
  • [Improved] The amount of data packets that are sent when one player appears on another's screen has been greatly optimized, greatly reducing network consumption
  • [Improved] Added description for all game menu buttons
  • [Improved] The number of attribute points gained per level has been reduced from 3 to 2, ensuring a better balance among classes
  • [Improved] The Attack speed of the Shoot Arrow skill has been increased
  • [Improved] The attack speed of the Triple Shot skill has been increased
  • [Improved] The Perfect Shot skill had its damage reviewed and now pushes the target when hit
  • [Improved] The attack power of basic skills and weapons were reduced/balanced
  • [Improved] Heavy armor defense was reduced/balanced
  • [Improved] Players below level 10 can no longer be hit by other players
  • [Improved] Players below level 10 can no longer enable PVP
  • [Improved] The strength and defense of the monsters were balanced to meet the new attributes
  • [Improved] The Protector vocation will now start with shield
  • [Improved] The loots and experience of the monsters Zealosh and Zeruel were modified
  • [Improved] The attribute level was separated from the base of each vocation
  • [Improved] Collision physics between monsters has been optimized, reducing CPU consumption
  • [Improved] The artificial intelligence of the monsters has changed and now they are no longer pushing the player when they are close
  • [Improved] Optimizations in the path-finding algorithm
  • [Improved] The game layout has changed, the skill bar is now at the bottom of the screen
  • [Improved] The amount of arrows that the Spell Spells skill has been increased from 30 to 45
  • [Improved] The duration of the fury skill has been increased by 10 seconds, but will only work when the player's HP is 60% or less
  • [Improved] Fireball skill range increased from 0.32 to 0.48
  • [Improved] The duration of the Reflect condition on Denial skill was increased in 3 seconds
  • [Improved] The basic materials drop was increased on all monsters
  • [Improved] The defense multiplier on Warrior class was re-evaluated and balanced
  • [Improved] Rush skill now applies a single hit with full power instead of multiple minor damage
  • [Improved] The damage of the spears were re-evaluated and balanced